![]() ![]() Wasteland explorers are being trained across all stats. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). If a dwellers Endurance stat is at 12 (the maximum), the dweller suffers no radiation damage at all. Low-Endurance dwellers take much higher radiation damage while exploring, while higher-Endurance dwellers take less radiation damage. Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. Endurance affects your resistance to radiation. (see this question and the links within the answer). ![]() However, there is some thought that some of the SPECIAL stats affect combat. The only difference based on level is the dweller's total hit points, and the cost to revive them. "Red: Your dweller is sad, cheer them up.Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes."Yellow: Your dweller is doing okay, but could be happier."."Green: Your dweller is happy, way to go!".Happiness icons are color coded, for easy reference: Assign them to the training rooms for some book worm or physical training. If they are sick, a little RadAway and/or stimpaks will increase their happiness.If they are in any other room, their happiness will raise to at least 75%. ![]() It will lift their spirits and make them happy. Give them some time with the opposite sex in the living rooms.Since the radio studio boosts Happiness in the Vault, placing high Charisma dwellers inside the radio room will increase everyone's happiness greatly.A successful rush raises happiness for everyone assigned to that room by 10%, but failing one does the exact opposite.Dwellers are happier in rooms which correspond to their highest SPECIAL stat. A lack of food, water, or power will bring down their mood. There are several ways of keeping vault dwellers happy: ![]()
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